.hack//The World TRPG
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.hack//The World TRPG

This is a forum type of RPG based on the .hack// series. (sign, roots, dusk, quantum). Here you will RP and play the game as if you are in the actual show which also will have events as long as the ga
 
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 Battles (PVE and PVP)

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Bridgette
The Untouchable Queen
Bridgette


Posts : 58
Active Points : 170
Join date : 2011-04-05
Age : 33

Battles (PVE and PVP) Empty
PostSubject: Battles (PVE and PVP)   Battles (PVE and PVP) EmptyTue Apr 05, 2011 11:26 am

BATTLES

Like in any MMOrpg or RPG, there are two ways of battling in this TRPG

PvE (Player Vs. Environment): PvE is battling with NPC monsters, who are not controlled by players. These fights are used for quest, dropping items, and basically random appearances if you encounter any in a field.

PvP (Player Vs. Player): Player based fights. This also includes PKing (Player Killing) which is a brutal form of PvP. Player Vs. Players are only fights that are between 2 players only.
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[-Stats of PvP-

ATK (Attack)
DEF (Defense)
M.ATK (Magic Attack)
M.DEF (Magic Defense)
ACY (Accuracy)
SPD (Speed)
RNG (Range)


Physical Damage: ATK - DEF

Magic Damage: M.ATK - M.DEF

Block: (ATK - DEF) x .30 (30% of damage normally dealt)

Defense penetration: (only if DEF is higher then ATK) DEF - ATK

Rule on DP: every attack will matter when the defense is finally goes past 0 it will deal the remaining damage then reset.

Comparing a 60 Lord Partizan to 40 Harvest Cleric.

177 - 120 = 57
57 - 120 = - 63
Damage done = 63

the Harvest cleric had to make 2 attacks to penetrate the Lord Partizan's armor.

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PvE

In PvE you must control the npc mob as well. Each mob will have HP, ATK, DEF, M.DEF, ACY, SPD.

When battling remember you can be descriptive and flexible, but also know there are limits to how much you dodge or hit and limits to have much damage you do. Dodging, hitting, Range are applied as tokens.

DODGE TOKENS
DT=SPD(yours) - ACY(Opponent) = x amount of dodge tokens which = X amount of times you can dodge the attacking.

Remember if you are fighting other mobs with that one. you have individual DTs for each of them.

DTs regenerate but only after 1 phase. and all your dts are gone.
Range - is simply shown if the player can throw longer range and that is very simple to rp around.

Remember in PvE the same rules apply to both of you, the mob can block and dodge. If we see a very unstable fight or a sign of cheating then there will be consequences or you may experience problems. Try to be fair in your RP and note, your post when fighting may be big. If you feel like you or others may be confused you may color your actions and your monsters actions different colors.

After each paragraph of you and your mobs actions remember to state the status of the mob and you

<character Name> HP: X/X, SP: X/X, DT X/X (dodge token), ATK: , DEF:
<Monster> HP: X/X, ATK :,DEF:, M.DEF, ACY, SPD.
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PvP

In PvP the same rules apply. except this time its going to be fair amongst the players.

DO NOT CONTROL PEOPLES ACTIONS

In PvP you may find it very confusing at times there will be different ways that PVP will be played.

in normal acceptance between both players - you both must state your stats at your first post of the battle.

Level:
Class:

-Stats-
In addition - do the math and calculate your dodge tokens.

then begin your RP fight.


Remember the same rules apply for pvp but to keep track of them (depending on who joined the battle or whos in it) after each of the battling players post. The first attack will always write down the statuses on their next post and they better be fair.

Example.

X - post
Y- post
X- Post + Statuses.

If you add Z its all still the same. (but remember theirs exp in posting Very Happy )

PKing : the pker themselves must place there stats on the first post when they're attacking. its all the same from there where the victim has to do the same as well, they either must block or use one of the dodge tokens. for the first post they make (try to be descriptive)

Remember in PvP the more who join, the more harder it will be to keep up with the battle and you must be focused when reading.

In the arena usually on 3v3 meaning 6 members will be the max there and thats still pretty big.

if you wanna try to be like Haseo and get 100 people + yourself, big and a lot of data to keep writing down, you might not even be able to write it all, i would stick with 6 people or less here 10 max...

(if you need a better description - i will work on it - I do not feel like i was clear in this passage but i will work on it for you guys)

PvE Example


Flick Reaper vs. Unknown
(Stats of Flick Reaper and Unknown on Top)

Flick Reaper comes across "Unknown" swiftly drawing his weapon. His grip tightened as he examined "Unknown". After looking over the mob he charged towards Unknown and attacked, drawing his scythe from above him, making a strike down towards Unknown.

Unknown blocks it, intimidated by the force of the attack and suddenly strikes back at Flick Reaper.


The Flick Reaper dodges. swiftly out of the way, moving back a little as he grips the ground with one hand and his scythe in the other.

Flick Reaper - HP X/X, SP X/X, DT X/X, ATK:, DEF:
Unknown - HP X/X, ATK, DEF, M.DEF, SPD, ACY

Remember the DT would have gone -1/X since he dodged the move if it was 1/1 then he has none left.

and note that continues untll the battles over

[SIZE="5"]PVP Example[/SIZE]

Same thing as top except almost all your stats apply.

and you do not have to control the mob. Now note, these battles are where you will have to wait. lets take 2 people.

X vs Y

X will always say the stats after it.

X - post

Y - Post

X- Post + Stats


Its still the same if you add Z, it would be just an add on for the first attack.
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